The game is fully tested & guaranteed to work. It’s the cartridge / disc only unless otherwise specified.
Kick off the football season with NCAA Football 2005, a game that brings you closer to the players, stadiums, and atmosphere of college football. For the first time in the series, the game-day atmosphere directly affects players’ on-field performance. Depending on the stadium and intensity of the rivalry, the home-town crowd can snuff out audibles and prevent hot routes for opposing receivers. Pump up the crowd and build up your home field advantage or make big plays and take them out of the game. With NCAA Football 2005, track the crowd’s impact on players – see if they have enough composure to withstand the pressure, and take advantage of key personnel mismatches with the new Match-Up Stick.
PRODUCT DETAILS
UPC:014633147742
Condition:Used
Genre:Sports
Platform:Nintendo Gamecube
Region:NTSC (N. America)
ESRB:Everyone
SKU:GC_NCAA_FOOTBALL_2005
———This game is fully cleaned, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs.This description was last updated on October 28th, 2020.
I just finished playing my first dynasty season in NCAA Football 2005 on the GameCube and I was pleased with game. I’m not going to go over the details of all new features, but give you my impression of the game compared to last year.First, the graphics are pretty much the same. They have more detail in the crowd, but the players don’t look anymore realistic than they did last year. This is mostly a limitation of being a console game. If they’d release this on the PC, I’m sure the graphics would be amazing (hint, hint EA). Apart from the players, the rest of the graphics look more polished than they did last year.The new gameplay features are interesting, but I really don’t think they make much of a difference in the game. The home field advantage is nice, but it didn’t seem to affect my team, positively or negatively.The matchup stick is an interesting feature, but I don’t know that it belongs in the game. It is great to see what DBs are worn out or lacking confidence, but isn’t that cheating? I don’t get to see what play they called, so why should I get to see how a player is doing other than by observing their performance? I used the matchup stick a lot at first, but I lost interest in as the season played out.They did make some improvements to the passing game, but the game still features rushing more.The voiceovers are the same as last year (and the year before). It would be nice if they changed some every year.One thing they didn’t do was fix the bugs from pre.
The Wii has less than great sports games on it. As a result I was forced to obtain this game in order to satisfy my college football game need. The game does the job and is entertaining despite being dated. If you want a good college football game for a Nintendo console, look no further.
Still the greatest, if football ever took a year off it would survive…just televise madden and ncaa football and the general public couldnt tell the difference.Passing-Still could tweak the backfield dumps for broken plays,backs are clumsy and screens have to get better its a staple of college football. Overall passing did improve with some AI for help w/beginners but once your accustom…its on.Rushing-Still the best, added features like rattled backers make for crushing hits when your running with a high powered backfieldie Georgia/LSU/Auburn. If you like speedy breakaways then the new feature of agile running is like driving a nimble porsche compared to the Caddilac style of 2004’s version. All in all Im impressed.D-fenseThis is an ever growing part of sports video games and this game pretty much locked it down. Players are very smarter,faster and lay hits that look so realistic you need to sit in the hot tub after laying down the controls. The use of Homefield advantage is worth the price of admission. This feature is the very reason why this game should very well rival game sales between madden and absolutley smother any other college game out there.Take my word for it, play one game at Sanford Stadium and you’ll see why this is exciting.(If you have HD you are extremly lucky)Please,please,please dont buy any other game if are a strict college f-ball fan. Game is great keep up the good work EA.
The product arrived in great condition but wrong item ordered and I think due to confusion on site. When searched for this game in XBOX, this came up and it is for Nintendo. My fault, my loss
I’m not sure how my grandson liked it, he never said. I’m sure it was OK or I would have heard.
With one evening of playing under my belt, I can only say “wow”. Simply stated, the changes made in 2005 are far more numerous and impressive than the changes between 2003 and 2004.Graphics are noticeably better. You can see the footwork a running back uses to avoid the arms of defenders on the ground or diving at them. Twisting tackles. More passes batted in the air. The folks at EA keep getting closer and closer to the real thing.The home-field advantage is impressive. The crowd reacts very realistically. They are going nuts after a big play, while the volume is much lower after the other team hits you with a big gain. The added celebrations (with the mascot and crowd getting into the act) are a nice touch. After all, college football is about emotion.A lot has been made about the match-up stick – which is a welcome addition. But after just a little playing, I’ll also give a warning. It’s great to know that your receiver is better than the guy across the line, but that doesn’t matter much if he’s not open – especially against zone coverage. I found myself relying too much on the match-up stick and forcing the ball into coverage just to try to get the ball to the hot receiver.Another new, realistic twist – I started a dynasty and before my first game, I had to suspend my fullback (a position where I have NO depth) for academic reasons. Oh, the joys of being a head coach.Recruiting looks a little different as well (although I haven’t spend much time with it yet)..
I played the you know what out of NCAA 2004, best football simulation I’ve ever played. Skipped 05 at first for Madden, which I initially thought was a mistake as I was not all that much impressed with Madden’s very limited gameplay. I just can’t stand football games where you cannot juke a tackle and in Madden 05’s case, someone being way too open over the middle way too often. But as soon as I learned that NCAA 06 was not coming out for gamecube, i went ahead and got 05 on ebay figuring it was its last stand for gamecube. NCAA 05 has a major problem with passing more than anything else, especially after the loose and fun gameplay of 04 I had enjoyed. Way too hard to complete a pass on this game takes alot of fun out of it its that simple. Another problem I had was the look of this one compared with 04. The colors were not as vibrant taking a turn towards the pastel hue, not good. The overall player graphics were worse in every way. When the games are played at dusk, its as if there is a fog in the air, less care takin in cleaning up the graphics obviously. The crowd thing is pretty cool I guess if you’re a fan of earthquakes hitting while you try to hike the ball. The “hardest places to play” thing is worthless and the rankings of these stadiums don’t make sense to a real college football knowledgable mind. The hit stick worked better on Madden seems to me. The only good thing to come out of this game seems to be the matchup stick. Of course this was the only way to pass -.
As I said in the title, this is not a review. I just want to save like-minded people some time, and summarize what makes 2005 different from the 2004 title. While this isn’t platform specific, the biggest upgrade this year is for the Xbox, as EA and Microsoft have finally settled, and online play has finally arrived via XBLive. I’d like to not assign stars at all, but retrolio doesn’t allow for pre-release non-reviews. So I’m assigning 5 stars based on NCAA 2004, and the promise of the following new features.That aside (despite it being a huge issue), the following changes come directly from EA Sports announcements. What follows is verifiable on their website or with a few well-placed Google searches. I present it for convenience. These ‘pre-release reviews’ that always pop up for titles might as well serve a real purpose, besides of course the all-important “tHIs gAme iS dEFiNaTEly (sic) gOInG tO RAwK!!!” proclamations. But I digress, the summary follows, I intend to keep my personal commentary to an absolute minimum;GENERAL GAMEPLAY IMPROVEMENTS:- Big hits: The option to take a chance on really plastering another player. Increases the chance of a fumble or dropped pass, but also the chance of you whiffing on the tackle.- Improved run blocking and new run animations: No more getting stuck against or behind your own linemen. Good offensive lines now open better holes and routes.- Home Field Advantage: The bigger the stadium, the louder the crowd, the greater the imp.
This is one of my favorite football games period. It’s simple and fun, the way a football game should be, while still maintaining some of the more advanced aspects of college football if you want to be involved with them, such as recruiting and managing rosters.
This game is great. I just got it yesterday and I cant quit playing it. The best new thing might be the stadium pulse where u can make the fans scream louder and make it harder for the other team to hear or concentrate on running the play right. The "superhit" feature is awsome too, u can jack people really hard and injure them. just go out and spend the money it is defiently worth it