The game is fully tested & guaranteed to work. It’s the cartridge / disc only unless otherwise specified.
Cosmic Spacehead Sega Genesis Game cartridge Cleaned, Tested, and Guaranteed to work!
PRODUCT DETAILS
UPC:767649150137
Condition:Used
Genre:Action & Adventure
Platform:Sega Genesis
Region:NTSC (N. America)
ESRB:Teen
SKU:GEN_COSMIC_SPACEHEAD
———This game is fully cleaned, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs.This description was last updated on October 28th, 2020.
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I still play this (with the extra spaces) just like the original. I have played it once using the dragons and the game dragged on forever. Even the person that brought the game said that it was taking too long. spaces were being cleared out in front of boats and people kept placing tiles. Perpetual madness machine. It was an oddity I am sure but even before we were very far into the game some people that have played Tsuro before thought it was taking too long to move the dragons every turn. the dragons could also set up an infinite loop, something not possible in the original.I am biased and wish I could give it 4.5 stars because it still plays well and I like the idea of moving boats, keeping them from falling over the edge of the world. The original you are moving stones for some unknown reason? but the way this game is meant to be played just adds something unnecessary. Maybe I do not like that it adds a great deal more chance; mostly I do not like the longer play time.I suppose if I were to buy this again I would again struggle with the version I was to buy. The art is very nice, the theme is better, you get more tiles, I just don’t care for an added element that you don’t really need. I do not like partitioning off the board so I use the extra 15 spaces and it does slow things down by about five to ten minutes per game but it is still a great filler game that can accommodate plenty of people while everyone is still arriving for game night.This is still a five.
This is one of my favorite games of all time.If you are trying to choose between this, and the original, choose this one. It is two games in one! You can easily play without the dragons if you want. Plus, since the board is bigger, playing without the dragons is more fun. Players can enjoy feeling safe and boating along for a while… and then chaos when everyone starts to converge.One game I played had a three way tie! It was pretty cool.Awesome art and great game pieces.
Something caught the eye of Kyle, the first mate of the good ship Garfield. Something in the water just off the side of ship. His legs were still trembling from the last encounter with a white dragon. Encounter wasn’t the right word. They had simply lucked out and skirted the dragon. It looked like it was going to advance on them and they were so perilously close, but it just turned and looked like something to its right had captured it’s attention. They had tried to be as quiet as they could but the wind was blowing and a ship can only be so quiet. Well at least this ship could.Those look like bubbles in the water. Well, that sort of thing could happen in these waters. Seven other ships had set sail and hoped to be the last one standing. One had already fallen to the red dragon in the south and two had rammed into each other, of all things, trying to avoid the green beast. They were doomed any way they went. I think the captain of one of those vessels was a little crazy anyway.That’s not just bubbles. Suddenly a huge green serpent rose beside our ship. It shot strait up as if to show off how long it was. It hurt kyle’s neck to look that high, but then it stopped, folded down making an arc, and started coming down. Down onto the good ship Garfield. He heard screams, one of them was his. And then he fell. His ship was broken in half and sinking. One of the spikes on the back of the sea serpent caught and pulled kyle down into the mess of splintered ship and.
The hubby and I originally played the first Tsuro with friends. Simple yet one must strategize at least two steps ahead. Nevertheless, the initial Tsuro was fun and so alluring which led us to purchase our first out of the many TableTop games that are now available. Tsuro of the Seas is an adaptation of the first but allows one to be further challenged by having Daiku (Sea Monsters) to strategize around. For a family of four, we found this game to be fun and allows our 11 year old to enjoy the ever-changing game play as well as keeping her mind alert and thinking ahead. This is family fun and I recommend it!
Incredibly easy to pick up, no matter the age or experience with board games (especially when playing with at least one person who has played it). While simple, the games are quick. Perfect game for groups of friends who are hesitant to begin a longer game and would rather play several iterations of a shorter game.
Very fun and replayable. small learning curve. recommended to start on original tsoro but not required. fun game family enjoyed greatly.
The additions of the Dragon are fun but slow down the mechanics of what was a fast paced game.It’s fun to play and can still be played the normal way if you don’t like the added dragons ðŸ‘ðŸ½
We are experienced original Tsuro players and decided to buy this variation as a gift for some friends.We got to play it and enjoyed it. The Kaiju are an additional step in the game play, but keep it interesting. They move about and not only sink your ships but also clear away the paths you create. More than once this allowed someone to escape what, under normal Tsuro play, would have been certain doom.We also liked the option of leaving the Kaiju out and playing like original Tsuro.
If you like the original game you’ll like this game too. The artwork is just as stunning as the original and the dragons keep get the game interesting.
I’ve been getting back into board games recently, and I saw this one played on TableTop (google it if you like games!), so I decided to pick it up.When I opened the box, the quality of the components really blew me away. The little plastic ships are super detailed, and the path tiles are thick and shiny and just feel good to hold. The manual is elegant (and quite thorough). Everything physical about this game is seriously top notch.It’s a very ‘light’ game, where you only need to make the decision of which of your hand of tiles to play, to guide your ship.With the standard rules (i.e. dragons), the strategy elements will only come into play if you survive until much of the board is filled in. It’s too dependent on chance for my taste. I’ll still play it, but I usually lose through sheer bad-luck, and that gets a bit old. That being said, it works well with groups that enjoy chance heavy games. We actually created a house-rule where if a new dragon comes into play, it can’t land right on top of someone (we just re-roll). That diminishes the ‘lame bad luck’ deaths to some degree.Alternately, you can play without the dragons, and it becomes SIGNIFICANTLY less random (there’s still chance in the tiles you draw).